jump-thru flaw

Bugs will be moved here once resolved.

Post » Wed Feb 22, 2012 5:16 am

While attempting to use it, i found out i cannot tile my ground tiles without breaking jump thru. I provided an example showing on the left with one tile, vs aligning that tile multiple times for tiling on the right. The player falls through it.

http://dl.dropbox.com/u/39646614/Platform%209%20%28jump-thru%29.capxPixelPalette2012-02-22 05:17:45
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Post » Wed Feb 22, 2012 11:48 am

Now I get your problem.

Confirmed, "touching"/overlapping jumpthru items appear to become "unsolid" by default.
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Please attach a capx to any help request or bug report !
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Post » Wed Feb 22, 2012 11:18 pm

Ditto here. Recent builds break jumpthru on adjacent or overlapping tiles.
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Post » Thu Feb 23, 2012 3:01 am

Heh, the Platform behavior is actually getting really complicated. It has to support any angle of gravity which means jumping on to jump-thrus from underneath, when underneath can be any angle... but I think I got it fixed for the next build! *hopes*
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