Jumping high when stomping a enemy

Get help using Construct 2

Post » Tue Dec 22, 2015 8:34 pm

Hello, I'm making a game like the Mario series, and we all know when you stomp in a goomba/koopa/etc... you can jump much higher when the jump key is down, I trying to do that in my game but i don't know how to do it, I tried Vector Y, but you can jump higher if jump key is down, and I tried to enable double jump when you stomp the enemy, but you can do that with only 2 enemies, because is double jump (duh), Is there any solution to this?
B
4
Posts: 13
Reputation: 226

Post » Tue Dec 22, 2015 8:37 pm

Does increasing the jump strength on platform behaviour not work?
B
43
S
13
G
59
Posts: 1,779
Reputation: 35,731

Post » Tue Dec 22, 2015 8:44 pm

metalzombie123 wrote:I tried Vector Y, but you can jump higher if jump key is down


Couldn't this be avoided by a simple boolean variable setting?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
B
54
S
16
G
8
Posts: 6,160
Reputation: 19,775

Post » Tue Dec 22, 2015 10:03 pm

plinkie wrote:Does increasing the jump strength on platform behaviour not work?

I mean, when the jump key is down, jump strengh increase, but if the key is not down, just the same jump strenght
B
4
Posts: 13
Reputation: 226

Post » Thu Dec 31, 2015 2:43 pm

LittleStain wrote:
metalzombie123 wrote:I tried Vector Y, but you can jump higher if jump key is down


Couldn't this be avoided by a simple boolean variable setting?

What did you mean?
B
4
Posts: 13
Reputation: 226


Return to How do I....?

Who is online

Users browsing this forum: JoshSenpai, kmsravindra, tetuan and 9 guests