just a little bit inconvenient

Bugs will be moved here once resolved.

Post » Tue Jun 26, 2012 2:02 pm

When develope a game, I would like to use simple shapes first, and then replace them with other picture more beautiful.
But when we do the replacement, in some of the layerout(there could be several layerout which share the same ressources), new objects are all resized to the size of old pictures.
so a little bit inconvenient:*
Thanks and good day
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Post » Tue Jun 26, 2012 2:07 pm

Did you know you can select the objects and click on 'Make 1:1' in the properties window to the left?
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Post » Tue Jun 26, 2012 2:08 pm

I'm not sure to understand but have you tried to click "Make 1:1" in the properties of the sprite ?
You might have to do it in every layouts anyway, but it's just one click, and at worst you probably could include an event sheet with a "on start of layout" event and an action "Sprite set size: Width = Sprite.ImageWidth; Height = Sprite.ImageHeight"

This way, on start of the layout the sprite will automatically be put to the size of the texture it is displaying.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Tue Jun 26, 2012 2:13 pm

Find it /+
Thank you guys, i've been re importing images for mounths, haha
That fine now
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