Ok, I'm going to be annoying again
I can presently see the falling distance in pixels, and at a certain height I can have my player receiving damage. But when using Player.Platform.VectorY it works but if I change it to instead detect the Player Y position in pixels, it no longer works.
I tried different options but its not working as I need it.
To be precise, I need to set up my falling distance in pixels so after x amount of pixels Player loses x amount of energy and so on. With Vector position it becoems a little more difficult to set up based on the levels layout.
Thanks in advance!