Just some questions about Construct 2

Discussion and feedback on Construct 2

Post » Sat Apr 23, 2016 4:05 pm

Hi guys! i'm sorry for my english i'll try my best.
I'm new to Construct 2 and i'm really loving it, it's a dream come true!
I'm going to start a big project about a point and click adventure with a bit of puzzle and platform mechanics (only on certain steps). Just to have an hint, imagine a sort of Braid + Machinarium.
My noobish questions are:
1) is Construct 2 able to manage big project?s for big i mean a game with lot of levels, items and a polished graphic, maybe like a Monkey Island 3 ( or 1 and 2 reworked).
2) is it possible to create a game with different paths/alternative endings or it will be too heavy? I'm not saying just the end game screen, i mean like having 2 or more games in 1, depending on your choices.
3) is it possible to use real photos for backgrounds or they are too heavy? obviously they have to be re-sized and filtered as well, i don't mean using a 64mb pictures for backgrounds.

I hope my questions are clear enough, btw i'm here if you need more details.

Thanks a lot for your help and tips.
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Post » Sat Apr 23, 2016 7:35 pm

All of that is possible, easily.

Also I think Construct 2 would hands down be the best engine for what you are trying to do.
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Post » Sun Apr 24, 2016 5:16 pm

Yes, Construct 2 can handle that easily. Just make sure you optimize your game from the beginning, like you would in any other engine. These sources can help you:
https://www.scirra.com/manual/134/performance-tips
https://www.scirra.com/manual/183/memory-usage
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Post » Thu Apr 28, 2016 8:40 am

Thx a lot for your replies and infos. See you XD
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