Just Submitted my Game for Construct 3 Jam

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Post » Fri May 26, 2017 9:26 pm

I just submitted my game for the Construct 3 Newgrounds game jam. It's called Three Seconds. You can check it out here: http://www.newgrounds.com/portal/view/693969

Let me know what you think, thanks a lot!
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Post » Fri May 26, 2017 9:55 pm

Hello and good luck for this jam participation!
I hope to achieve this goal to sleep a little. ;)

Just one thing: the mouse cursor disappears.
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Post » Fri May 26, 2017 10:22 pm

Ken500 wrote:I just submitted my game for the Construct 3 Newgrounds game jam. It's called Three Seconds. You can check it out here: http://www.newgrounds.com/portal/view/693969

Let me know what you think, thanks a lot!

pretty good! I like it a lot.. nice sfx
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Post » Fri May 26, 2017 10:31 pm

Thanks Sabastien,

Hmm, maybe I should make it so you don't have to hold the mouse down as you do need to hold it down to see the circle cursor. The regular cursor appears again at the game over screen. However, I think it would be a little too easy if you didn't have to hold the mouse down.

thanks again, and good luck on your goal of getting sleep :)

Thank you very much jobel! I created the sfx using a free online tool where you can create and change sounds, can't remember the name of it.
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Post » Fri May 26, 2017 11:09 pm

Thanks to you too @Ken500! ;)

Mmmh... Ok, I understand better the concept. Nice idea but - in my just humble opinion - I'm not sure it's the better gameplay and design way for your game. For many reasons and especially because how to know where the click/touch area is without full screen? To complicate things further and for example, my workspace is multi-screen, so the cursor can be lost even beyond the borders. :?

Image

Could you tell us why the game is awaiting validation?
Is there a (short or long) waiting period on Newgrounds ?
Or are first votes enough to appear with the "C3jam" tag?
http://www.newgrounds.com/games/browse/tag/c3jam
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Post » Fri May 26, 2017 11:39 pm

Sebastien wrote:Thanks to you too @Ken500! ;)

Mmmh... Ok, I understand better the concept. Nice idea but - in my just humble opinion - I'm not sure it's the better gameplay and design way for your game. For many reasons and especially because how to know where the click/touch area is without full screen? To complicate things further and for example, my workspace is multi-screen, so the cursor can be lost even beyond the borders. :?

Image

Could you tell us why the game is awaiting validation?
Is there a (short or long) waiting period on Newgrounds ?
Or are first votes enough to appear with the "C3jam" tag?
http://www.newgrounds.com/games/browse/tag/c3jam


Okay, thanks for the advice. Not sure why the mouse isn't appearing outside of the game.

I've also made a version where there is a sort of flash light effect that follows the mouse with a black background but I eventually went with this version. I'll rethink this, maybe I will make it so you don't have to click down and so you'll always be able to see the cursor.

I'm not sure how Newgrounds works exactly with the approval process and why it's awaiting validation. I'm guessing you have to get so many good star ratings before it is kept on the site. Also not sure how the C3Jam tag works.
Last edited by Ken500 on Fri May 26, 2017 11:46 pm, edited 1 time in total.
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Post » Fri May 26, 2017 11:45 pm

You can be reassured: cursor appears outside but not on my screenshot. ;)
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