Justin Time - v010

Show us your completed creations made in Construct 2

Post » Fri Jan 06, 2012 6:27 pm

hey tasty
Good arts ( even if i did not see them :D )
which program you use to make the graphics
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Post » Fri Jan 06, 2012 6:40 pm

I find the zooming annoying....

Great Artwork!
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Post » Fri Jan 06, 2012 9:43 pm

@weishaupt: you played an old version. you have to try the one in the first post of this thread.

@graphics: all grafics are done in photoshop.
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Post » Mon Jan 09, 2012 4:50 pm

Sorry for double posting. I have added a list of all new feature of v.006 and the hidden debuging keys (in the first post of this thread).
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Post » Mon Jan 09, 2012 10:23 pm

Coming along well Tasty, I really like those layers in the background. The sky is really well done too.

I noticed a couple of graphic glitches, and arrow or two facing the wrong way or rock sticking out of the ground where it shouldnt towards the end of the second level.

(strictly my opinion again) but I think that shift is a horrible key to have as jump. (Using shift as jump reminds me of the days when we played shooters without the mouse and used ctrl to fire). Apart from the problem with sticky keys, its also a bit clunky - either you have to reposition your hand to be able to press shift button comfortably with your index finger (often leaving your hand in a position thats not ergonomic). The other option of course is for people to leave their hands comfy on the keyboard and use your little finger to jump. Either way - 10 mins into the game they will be feeling it.

This has turned into a major rant by now, but to me this is a vital basic to get right. Comfortable controls.
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Post » Tue Jan 10, 2012 8:38 am

@controls:
Thanks Genkigenga.
Sounds right. Which key would you use for jumping? the "up" key?

@Level: The Levels are made without love for details and suspense. This will be fixed when all elements are included.

--

The next big TODO is to fix the moving of my enemies. When they turn there is a freaky bug. Hope I will find it fast.

Also the GUI is WIP. My idea was to hide as much as possible, cause the most of the HUB isnt important when you play.

TastyBytes2012-01-10 08:39:14
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Post » Tue Jan 10, 2012 9:46 am

No problems at all, i think whatever feels comfortable is acceptable. I couldnt tell you the best key to use (in my opinion of course) without seeing more of your game.

Generally though it would depend on what my character could do. In a simple mario game i would use "S" for jump and "D" as the alternate fire (as to keep both hands involved).

In a game like ghouls and ghosts (where your player has to tap a button relentlessly to hold back waves of enemies) then i would use the up arrow for jump and "D" for attack (my left is already doing enough work).

Re: the GUI - Good points i agree, as it is right now youve done a pretty good job. Interested to see how you refine it though. Keep up the good work.

Sorry for the longwinded answer. - Now back to work on mine! :) GenkiGenga2012-01-10 09:48:06
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Post » Sun Feb 26, 2012 11:39 am

I have made an update and forget to tell you. You can play it on the first post of this thread. Next thing to implement are the enemies for sure. But I am still waiting for family behaviors.
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