Henry Hoffman, of Mudvark, bought me a drink during GDC. In return, I'm posting about my game here. :P
I greatly enjoy using Construct2, and, for the 2013 Global Game Jam back in January, I made a game called kayasa using it. It's an abstract, 4-player, competitive multiplayer game that focuses on quick bursts of gameplay. Here's some alpha footage of it:
At the Los Angeles GGJ 2013 event, kayasa walked away with two awards: "Most Visceral Fun" & the "Awesome Fun Popularity Award!"
After some tweaking of user feedback and all around gussy-ing up, I have submitted the game to IndieCade 2013; I am currently awaiting results.
Thank you, Scirra, for such a wonderful tool, and thank you to the community for making stuff. Also, special thanks to Mudvark for peer pressure.
You can learn more about kayasa on my website: