Keep momentum and same time ignore input while jumping?

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Post » Tue Apr 07, 2015 6:07 pm

I have this player character that has platform behaviour and I want it to jump and have no control of its movement in the air. I tried using this "ignore input"-action event while not in floor. This makes it so that when the player jumps it hits dead stop and doesn't move sideways any bit, only up and down. I want to keep the momentum the player had just before starting to jump. How do I do? :D
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Post » Tue Apr 07, 2015 6:56 pm

You could try this to go along with the ignore input...

"Simulate control
Simulate one of the movement controls being held down. Useful when setting Default controls to No..."

So if you are jumping left, ignore input but simulate platform pressing left.
I've never tried it so it may not work quite how I imagine, but it may be worth a shot.
Be sure to check out my Metroidvania game, A Hole in the Earth
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