In the game that I'm working on, I have text that appears over my character's heads. This text is on a layer with a scale rate of 0, because I don't want the text to shrink when the camera zooms out. However, the x/y positioning of the text in relation to the character gets messed up as I zoom in and out.
I've been trying to figure out the equation I'd need to use in order to keep the text properly aligned with the characters. (Currently I'm just setting the text position to character.X and character.Y) I imagine it's not a terribly complicated equation, but math is sadly not my strong suit, and the solution has been eluding me for the past hour or so..