Keeping effects active for some objects when time scale is 0

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Post » Tue Feb 28, 2017 9:20 am

I've got a pause function working via "set time scale 0". Works great.

Because I want to spice up the "PAUSED" text which is shown during paused mode, I wanted to add some effects (warp or whatever).

Of course this doesn't work if time scale is 0, so I set a normal time scale (1.0) to the PAUSED text object.

A "Flash" behaviour is running fine as soon as I set the time scale of this object to 1.0 again.. but the effects like "warp" etc. don't play, they are active, but
"frozen in time".. seems they are dependant on the system time scale?

Any ideas? Thanks!
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