Keeping mobile app awake / prevent screenlock

Get help using Construct 2

Post » Sun Nov 08, 2015 6:55 pm

@AndreasR - I put the Acquire action on the very first layout, triggered on Start of Layout event (in a sub-event checking for if it's on an Android or iOS mobile platform. I set my phone's screen timeout to 30 seconds, and even with the Acquire action in place, the phone still times out and goes to sleep.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
142
S
24
G
8
Posts: 793
Reputation: 15,157

Post » Sun Nov 08, 2015 6:58 pm

Rhindon wrote:@AndreasR - I put the Acquire action on the very first layout, triggered on Start of Layout event (in a sub-event checking for if it's on an Android or iOS mobile platform. I set my phone's screen timeout to 30 seconds, and even with the Acquire action in place, the phone still times out and goes to sleep.


I have the same problem on Android (Cordova -> Intel XDK -> Crosswalk). I haven't tested on iOS yet.
B
32
S
7
G
4
Posts: 400
Reputation: 4,595

Post » Sun Nov 08, 2015 7:25 pm

https://www.dropbox.com/s/5qb2yhy8tefbz ... .capx?dl=0
There are only two event sheets in the program. No matter which "On Start of Layout" I utilize, it doesn't work.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
142
S
24
G
8
Posts: 793
Reputation: 15,157

Post » Mon Nov 09, 2015 2:21 pm

You need to add the plugin to your Intel XDK Project

Code: Select all
Repo URL: https://github.com/cranberrygame/cordova-plugin-powermanagement


I updated the docs for that: https://shatter-box.com/knowledgebase/p ... anagement/

Then it should work.

Regards
Image Image iTunes: Match3 | Google Play: Match3
B
106
S
39
G
31
Posts: 1,171
Reputation: 29,231

Post » Tue Nov 10, 2015 12:25 am

@AndreasR - I did that, and then I get this error:
Image
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
142
S
24
G
8
Posts: 793
Reputation: 15,157

Post » Tue Nov 10, 2015 1:07 am

Okay, scratch that last comment - I got it added just fine without an error.
New problem... With the plugin now referenced through the link you provided, I pushed the project to the Testing Server in the Intel XDK Test tab. I then loaded the project via the Intel XDK mobile app and the same problem continues... The phone still goes into screenlock/sleep mode.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
142
S
24
G
8
Posts: 793
Reputation: 15,157

Post » Tue Nov 10, 2015 7:03 pm

Rhindon wrote:Okay, scratch that last comment - I got it added just fine without an error.
New problem... With the plugin now referenced through the link you provided, I pushed the project to the Testing Server in the Intel XDK Test tab. I then loaded the project via the Intel XDK mobile app and the same problem continues... The phone still goes into screenlock/sleep mode.

As I'm aware, the Test tab (testing server) in Intel XDK doesn't support 3rd party plugins, you have to build the app and then test .apk file.
B
32
S
7
G
4
Posts: 400
Reputation: 4,595

Post » Wed Nov 11, 2015 12:43 am

@grigrizljac - Ya know, I had a FEELING that was the deal!!! LOL
Thank you for the confirmation.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
142
S
24
G
8
Posts: 793
Reputation: 15,157

Post » Wed Nov 11, 2015 2:16 am

@AndreasR, I tried downloading the package but the ZIP file won't decompress on my PC, is that expected?

Link: https://shatter-box.com/downloads/cranb ... n-package/
B
74
S
14
G
1
Posts: 152
Reputation: 5,051

Post » Wed Nov 11, 2015 8:30 pm

I have added the plugin to Intel XDK, but the screen still turns off ... (Android)
B
32
S
7
G
4
Posts: 400
Reputation: 4,595

PreviousNext

Return to How do I....?

Who is online

Users browsing this forum: No registered users and 9 guests