Kestrel Moon Creature (animation software) runtime

Post your work in progress addons and get feedback

Post » Mon Dec 21, 2015 6:40 pm

The developer of Creature animation software has expressed interest in creating a runtime for Construct2. However he might need help from the development community here and @scirra and @Ashley . So here is a link to his forum:
http://www.kestrelmoon.com/creatureforu ... ?f=3&t=223

He has a JS implementation that needs to be ported over to construct2.

For those who dont know what Creature is, here is a link to it's website:
http://creature.kestrelmoon.com/

It is very similar to Spriter, it however supports the ability to add procedural animation via motors.
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Post » Mon Dec 21, 2015 8:48 pm

It will be amazing to see all creature2D features running in construct 2
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Post » Mon Dec 21, 2015 8:52 pm

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Post » Mon Dec 21, 2015 10:30 pm

@R0J0round you are still working on creature2D plugin?
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Post » Mon Dec 21, 2015 11:37 pm

I made it less than a month ago so it's still new. Since then I haven't touched it. I usually code in spurts instead of slow and steady.
What is left to do with it is pretty simple. Just adding actions to change the animation, the speed, the position in the animation, and animation blending. It's just a matter of using the functions built in to the js library provided by Krestel Moon so it's not complicated, I just haven't done it. As far as rendering with webgl it's complete, but I probably won't get it working if webgl isn't available, and making it render in the editor is impossible.

I can't run the software on my Vista machine (it needs 7+), and so far I've only found one export and that has only one animation in it. If I could get an export with two or more animations in it then I can get the animation blending working. Without that I can't test it, and coding blind is the best way for it not to work.
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Post » Tue Dec 22, 2015 12:54 am

@R0J0hound I'll see if I can talk to Jiayi Chong owner of Kestrel Moon Studios, I'll ask if he can give me some examples.

obs: Try run the aplication on a virtual machine
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Post » Tue Dec 22, 2015 2:07 am

Following this closely....

:)
A big fan of JavaScript.
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Post » Tue Dec 22, 2015 5:44 pm

Hello guys,

This is the creator of the Creature Animation Tool. Thanks for making a Construct 2 runtime. I hear you might need a more complete exported sample, you can email me from the creature Contact link on the website . I have exported out the new elephant sample for you on dropbox and will send you the link.

Let me know if you have any additional technical JS questions too.

Cheers
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Post » Tue Dec 22, 2015 9:27 pm

@R0J0hound please contact [email protected] . He will help you with the implementation. Also he provided a test file you can use here:
Postby chong » Tue Dec 22, 2015 5:46 pm

Here is the elephant sample:
https://www.dropbox.com/s/i9zq3ywgpm7pm ... rt.7z?dl=0

It has the following animations:
Default
realWalk
attack1
attack2
death

Let me know if you need more samples, I will be happy to export more for you guys.
Also feel free to ask any technical questions regarding the JS portion of it too.

Cheers

Source: http://www.kestrelmoon.com/creatureforu ... ?f=3&t=223
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Post » Tue Dec 22, 2015 9:45 pm

Hello R0J0hound,

Let me know if you want to put your plugin on GitHub. I can always put a link to it from my Creature GitHub runtimes page or the webpage too.

Cheers
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