Kestrel Moon Creature (animation software) runtime

Post your work in progress addons and get feedback

Post » Tue Dec 22, 2015 9:59 pm

Some particles and shaders :)
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Post » Tue Dec 22, 2015 11:46 pm

Wow awesome!!
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Post » Wed Dec 23, 2015 12:33 am

@kmoon11 The scene :)
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Post » Wed Dec 23, 2015 12:55 am

That's very cool! You should try switching to other animations if you can :) There are different clips for the pheasants walking and doing stuff.
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Post » Wed Dec 23, 2015 3:59 am

This offers some great design opportunities for c2. In my usual way - I am slightly excited :).!!!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Wed Dec 23, 2015 10:33 am

Is this Plugin fully workable then? I might just get me a Creature License for Christmas :D
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Post » Wed Dec 23, 2015 7:35 pm

@kmoon11

Thanks for the elephant sample, that should be enough of a test case to get things working correctly.
I'll have to decline putting this on github for now since I don't use github. If you want a link to the plugin this is where I'll keep a working download:
plugin-creature2d_t165057

Thanks for the technical help too, but it shouldn't be necessary. Between the source code, the documentation, and existing examples it looks like I've got everything I'll need.
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Post » Wed Dec 23, 2015 7:37 pm

@joel87
You can test it currently. It works but no, it's not finished yet.
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Post » Wed Dec 23, 2015 7:56 pm

however, it is difficult to assemble a scene as the character is a white square
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Post » Wed Dec 23, 2015 8:14 pm

@R0J0hound Thanks so much for the help, I have credited you in the code for the plugin.

I have checked in an initial version onto my own GitHub. Please head over to the Creature GitHub page and go to the WebGL section to grab the new Construct 2 runtimes. I have added additional functions to do the following:
- switchAnimations
- setAnimationSpeed

This should be good enough to get started already. Will be recording a short tutorial video soon.

Cheers
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