Kestrel Moon Creature (animation software) runtime

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Post » Thu Jul 27, 2017 1:52 am

Shameless *bump* for great justice.

Any more news on the latest status?

~Sol
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Post » Thu Jul 27, 2017 2:44 am

SoldjahBoy wrote:Shameless *bump* for great justice.

Any more news on the latest status?

~Sol


This is one thing that's keeping me tinkering with c2. The Kestrel Moon dev has updated the plugin, see here, and it looks to include all of the features you'd hope it would (animation blending, skin swapping....). I gotta say thanks to @r0j0hound for his work on the first plugin that made this possible.
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Post » Thu Jul 27, 2017 2:56 am

Sweet! Thanks @Colludium !

~Sol
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Post » Thu Jul 27, 2017 4:50 pm

SoldjahBoy wrote:Sweet! Thanks @Colludium !

~Sol


Hello,

Yes I have updated the Plugin and it is all checked in on GitHub:
"https://github.com/kestrelm/Creature_WebGL/tree/master/Construct2"

Thanks to everybody in the community, especially @r0j0hound who made the initial framework all possible.

Cheers
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