Key Mapping

Get help using Construct 2

Post » Fri Jan 09, 2015 1:54 am

The approach I mentioned is actually the way my friend does it and he programs in C++ and used to work for Activision. He was kind enough to explain it to me when I was asking him about control schemes. The best part of it is you can even test for the amount of time a button was pressed but you might want to switch to DT instead of adding 1 to it constantly so you avoid framerate dependence.
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Post » Fri Jan 09, 2015 2:36 pm

If anyone wants all CHR$ codes here how you can get it
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Post » Fri Jan 09, 2015 9:02 pm

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