Keyboard Defender : A Typing Shooter

Show us your works in progress and request feedback

Post » Mon Jun 02, 2014 6:33 am

Hello.

The project reached the version 0.3.7 and many improvements were done.

I know listings are boring (specially the long ones), so I've uploaded a little video showing the gameply on you tube. Also, I published a list with all the versions of the game on my website so I can compare the progress anytime and maybe, blog about the development proccess in the future.

The video can be viewed here: http://youtu.be/lrLk5zvK8No

The last version of the game can be played here: http://games.aeonsoft.com.br/run/kd-0.3.91

And all the version can be found here: http://games.aeonsoft.com.br/

It was really cool be able to compare the last and the first version so easily. :D

Hope you enjoy it!
Last edited by fabianosalles on Wed Jun 18, 2014 3:45 am, edited 2 times in total.
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Post » Tue Jun 03, 2014 1:05 pm

I think you have great potential here, definitely pursue it, develop more (add in stats checking and saving, ie. speed, accuracy, words that result in most errors, like a top player list for some fun competition etc), make it polished and beautiful. Have the options of replacing the sprites to cute-sy stuff that kids would love and parents would folk out $$ to buy for their kids to practice typing.

Definitely lots of schools would be interested in it too.

The reason i say this is your mechanics are awesome, really tight and everything just works flawless. With some help from professional artists you have an awesome overall educational game.
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Post » Tue Jun 03, 2014 2:18 pm

hah well that was fun ^^
You seem to have made some great updates, I would recommend you to update your link with the newest in your first thread, else people might only take a glance at the thread and try your very first version.

it would seem that typing challenge games appeal to me :3
I would really like to see a change in font or something because i find it hard to see the difference between i and l in the middle of a word. It happened quite often that i saw a word, and thought it was two times l but instead "Il" and vice-verca.
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Post » Wed Jun 18, 2014 3:44 am

Thanks very much @silverfoce.
The idea of making it more childish is interesting, I think it worth some experimenting. :)

You have are right, @CandyFace. I changed the font to a more readable one, worked on text contrast and create a indicator of what word is being typed and what is the next letter right below the stage time bar.

By the way, I changed the 1st topic link to the latest version of the game and here is a coplete change list for it:

New Features
------------------------------------
  • New light fx on various stage items
  • New animations on collision
  • New Time Bar indicating the time left for the boss
  • New current word/next letter indicator
  • New sounds
  • New boss animation
  • English dictionary now have 4000 words
  • Portuguese dictionary now have 3500 words
  • New cool webfont for hud and items

You can play it here: http://games.aeonsoft.com.br/run/kd-0.3.91

In the next release, the online score will be working and I'm thinking in some form of in-game user login and registration using ajax.

Again, thank very much for the feedback folks!
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Post » Wed Jun 18, 2014 3:56 pm

This was very neat - you did a nice job and I could see getting students trying to learn typing into this (maybe as a break from Mavis Beacon).
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Post » Thu Jun 26, 2014 2:36 am

I still like it but but your game has two annoying features

The space bar, when typing fuzzy logic, the space bar shouldn't be required. I didn't notice so all I saw was logic.

You can't switch targets. I hit the letter "h" and the computer picked a ufo with long name, I couldn't seem to switch UFOs

This game is great, although it needs difficulty levels as it is, it is too difficult for grade 1-4 kids.
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Post » Mon Jul 07, 2014 3:44 pm

i nearly lost at "dyslexia" - this coincidence. lol.

great work tho! :)
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Post » Mon Jul 07, 2014 7:47 pm

I really agree that the game needs difficulty level option @czar, but I was delaying it because I was wondering how to make it without break other game parts until I discovered the Javascript SDK and brought back sanity to the project! :)

The space char is a problem, but I cannot ignore it because the words tend to grow to little phrases in the other levels. The HUD perhaps could show the next char expected somewhere...

And the target switching problem can be solved by guaranteeing that no duplicate starting letter exists on the screen at the same time. I think it worth the try!

Thanks again for the feedbak, man.
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Post » Mon Jul 07, 2014 9:34 pm

i nearly lost at "dyslexia"


Lol!
I laughed loud here. :lol:

Thanks.
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Post » Tue Jul 08, 2014 10:32 pm

This game is great, although it needs difficulty levels as it is, it is too difficult for grade 1-4 kids.

Sure. Too hard for those kids. :roll:

Nice game. I just suck at writing english. Too many fasts for me :). Also I didn't get "-" to work for some reason.
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