Khloro Slayer - Tiny game experiment

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Post » Wed Oct 26, 2016 6:35 am

https://www.scirra.com/arcade/other-gam ... game-12006

This is a very small game and technically a finished one, but its so small that I wasn't sure it qualified for the completed creations forum. I am interested in feedback on potential new features I could use for a follow up, so that suits this forum.

A tiny experimental game. The Khloro are spreading, threatening to destroy livelyhoods - will you slay them and loot gold motes from them?


This wasn't part of a game jam, but like some jams have a 24 hour limit, I built this with the goal of doing so in a short time (on a pre existing frame I'd coded) so as to quickly build something. I have a few projects that are basically finished but need polish and I haven't polished them - I wanted to get out of that cycle of not actually finishing something, even if I finished it quick! And heck, if the central theme doesn't get some engagement, why elaborate on it for dozens of hours - so this is an experiment in seeing if the central theme sticks at all. Thanks for reading :)
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