Kickstarter Tutorial Series

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Post » Sat Apr 27, 2013 8:41 pm

I think I've missed the point of the discussion then.

If you want to discuss about a specific tutorial, that's what the comments of the tut itself are here for, right ?
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Post » Sat Apr 27, 2013 8:47 pm

Actually, rather than discussing one, existing tutorial, I was thinking about conversations encompassing multiple tutorials, or discussing authors we like, or taking suggestions for tutorials people want to see (there's a thread like that in the old Construct Classic forum), or discussing tutorials under development (like this!).

As we can see, there's not really an "ideal" place to do that, at present.
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Post » Sun Apr 28, 2013 10:17 am

[QUOTE=RandomExile] You're what Malcom Gladwell calls a "maven," someone who's an information specialist who "accumulate[s] knowledge, especially about the marketplace, and know[s] how to share it with others." [/QUOTE]
I consider that a compliment.

In a college leadership course's test I came out clearly as a ENTJ fieldmarshal type which means I like to take charge when there is a leadership vacuum where others might be hesitating or confused. I was tired of seeing the same mistakes over and over from even large Kickstarter campaigns, so I decided to do something about it.
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Post » Sun Apr 28, 2013 4:59 pm

It was most certainly intended as a compliment, and it's amusing we have the same Myer's-Briggs personality type.
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Post » Mon Apr 29, 2013 12:38 pm

As promised, it's live in the tutorials! Thanks for all the PMs and discussion!

The Top 5 Secrets of Highly Funded Kickstarters
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Post » Mon Apr 29, 2013 4:37 pm

Kickstarter its not only for US and Uk! Here in Brazil we have many Projects there.
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Post » Mon Apr 29, 2013 4:56 pm

@psycholize,

Very cool--it would be interesting to see how many Scirra members from around the world are actively following Kickstarters from their home countries.

I see at least four KS projects based out of Brazil are active right now! =)RandomExile2013-04-29 17:26:14
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Post » Tue Aug 13, 2013 7:04 am

After a lot of delays, and the hard part of coordinating approval from multiple devs, I've finally posted to Reddit's /r/gamedev. Below are links to a Pastebin for a trimmed version of my Kickstarter guide and the Reddit post.

http://pastebin.com/NL2H78Nv

http://www.reddit.com/r/gamedev/comments/1k67t0/a_lobsters_guide_for_video_game_projects_on/?sort=old
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Post » Tue Aug 13, 2013 4:08 pm

@LobsterSundew , this is an amazing resource, and I bookmarked your reddit.

There are a lot of traps to fall into, but with less polished campaigns, poorly designed reward tiers can cause the funding to just stagnate, seemingly inexplicably to the project managers. You deal with this in part 4 of your article:

"One of the most important tips for planning rewards, from my experience, is to aim to set up a structure that can up-sell a backer to the next level higher than what they may have been initially targeting. To sell that higher reward, the discomfort endured to increase the pledge just one level higher needs to be smaller than the expected gain from enduring that discomfort."

Even large, well-established companies can botch this, like in the ultimately-ultra-successful White Wolf: Exalted project. Initially, they didn't have *any* physical rewards below $120, which for a project for a bloody pen-and-paper RPG is unthinkable.

They kept adding high-end rewards for the design team like higher salaries, trips to cons, etc.! What they did right, however, was responding relatively quickly to feedback and massively restructuring their rewards. It's still a mess and despite earning 10x their goal, they easily cost themselves several hundred thousand dollars. Compare to the brilliantly managed Reaper Miniatures which had half the initial goal of White Wolf but made 5x the funding.
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