Kinda sorta 2 1/2 D...

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Post » Sun Jun 07, 2009 11:39 am

I think I'm definetely missing something here, but can't this affect be quite easily achieved without the 3D box object? What are the advantages of using this method? And is the only wanted effect here the player character growing larger as he nears the bottom of the screen, cause that can really be done in two lines.
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Post » Sun Jun 07, 2009 2:41 pm

[url:pcmxpmwh]http://dl.getdropbox.com/u/1105553/2.5d.cap[/url:pcmxpmwh]
(a somewhat better example)

[quote="cow_trix":pcmxpmwh]I think I'm definetely missing something here, but can't this affect be quite easily achieved without the 3D box object? What are the advantages of using this method? [/quote:pcmxpmwh]

It doesn't really look right with or without the 3dbox. Actually, it probably looks worse with the box since sprites just look like they're floating in midair.

I'm not sure if z elevation can even be used like this. It works fine for things like the clouds and sun but the objects (rocks, building) always seem to scroll at a different speed than the ground. Putting them on separate layers and adjusting the scroll speed helps but one always seems to be just a little faster than the other.

[quote:pcmxpmwh]And is the only wanted effect here the player character growing larger as he nears the bottom of the screen, cause that can really be done in two lines.[/quote:pcmxpmwh]

It is.
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