kinematic bodies and box2d

Discussion and feedback on Construct 2

Post » Fri Jun 06, 2014 1:49 am

Hey,

I was just hoping that at some point we can use kinematic bodies in box2d physics instead of just static and dynamic. If you don't know what a kinematic body google it with box 2d. You probably need em in your physics game you just didn't know it.

please?
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Post » Fri Jun 06, 2014 7:30 am

I am pretty sure this has been asked about before, along with different joint types which already exist in Box2D but not C2.
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