Kitten Kitchen!

Show us your completed creations made in Construct 2

Post » Fri Jul 11, 2014 9:27 pm

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We've just finished a one month long project - Kitten Kitchen.
It's a simple HTML5 game built for mobile web and PC and we couldn't be happier with the results!

Play a round or two and tell us what you think! Just click the banner above to get started.
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Post » Fri Jul 11, 2014 10:41 pm

Adorable. But I think I'd have been better off with the touch controls version rather than the mouse. Ow, my wrist.
I can see young kids enjoying this, was that the audience you were going for?
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Post » Fri Jul 11, 2014 11:04 pm

Our target demographic is everyone. It's simple enough that kids can play and enjoy, but isn't limited to any one age group - especially once the game gets rolling as the match progresses.

I'm sorry I broke your hands :P
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Post » Sat Jul 12, 2014 4:51 pm

I love it! :D

Congrats
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Post » Sat Jul 12, 2014 6:59 pm

Decided to give it a go, and here's my score. :)
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It's definitely an amusing game; simple but challenging.

Also feel free to post your link up on the Construct 2 Reddit if you're interested.
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Post » Sat Jul 12, 2014 7:14 pm

I'm glad you guys like it! Simple but engaging is exactly what we were going for :)

I think I'll take you up on your offer to post it on the C2 reddit, the more feedback the better!
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Post » Sun Jul 13, 2014 7:04 am

@Sigmag

loved it. simple, fun and contagious. touch controls will make this golden for children and elderly...lol.

well done.
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Post » Mon Jul 14, 2014 7:12 am

COngrats! Cute!
Check out my games on Google Play:
BEAST ATTACK (1,000,000+ downloads!)
ZOMBIE BASH (Android) (Launched Feb 17)
ZOMBIE BASH (iOS) (Launched March 17)
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Post » Mon Jul 14, 2014 1:45 pm

Great idea and nice graphics.
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Post » Mon Jul 14, 2014 3:01 pm

Thanks all for the feedback! Really happy with the response :)

@A0Nasser Just FYI, I haven't forgotten to write up how to do the dynamic scaling! I will be tackling that in the blog this next week now that Kitten Kitchen is wrapped up. :D

If you don't remember, here's what I'm referencing
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