Klang - Become one with the music

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Post » Fri Nov 20, 2015 11:49 pm

@jobel Thanks! I just hope I can get the new NWjs to work soon. Struggle with that black screen on startup issue.
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Post » Fri Nov 20, 2015 11:49 pm

@jobel Thanks! I just hope I can get the new NWjs to work soon. Struggle with that black screen on startup issue.
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Post » Sat Nov 21, 2015 12:07 am

Have you got plans for a console port?

I've noticed a trend for the past year, the PC crowd is really harsh these days whenever they see a platformer. Comments on Steam are outright hostile to newly released platformers.

This studio recently did a postmortem for their very nice looking platformer which did not do as well as they had hoped:

http://store.steampowered.com/app/322680/
http://www.gamasutra.com/blogs/FilipKra ... omenon.php

Note that they received great coverage from gaming media sites. Giant Bomb & Destructoid giving excellent reviews etc.

This is what TotalBiscuit (popular Youtuber) had to say about it: "there may not be an audience who wants to play another puzzle platformer".

I mean compare to a recent indie hit, Kingdom (http://store.steampowered.com/app/368230/), a very simplistic game but it has some major selling points that appeal to the PC gaming crowd: excellent pixel art (there's an expectation that 2d games = pixel art), some form of procedural generated content, re-play-ability.

Just some food for thought.
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Post » Sat Nov 21, 2015 11:16 am

@silverforce Yes I do actually. I'm already hooked up with Microsoft, Sony, Nintendo and another android based console. I'm giving up on Wii U since it has no webGL support, I have a good feeling I'll be able to port to Xbone eventually without too much trouble. I still gotta do more research up towards PS4 to see wether it's viable or not. I might even have to port it to another engine altogether.

When it comes to the game example. I didn't see a lot of smacktalking, hell the positive ratio was 98 %. When it comes to low sales however, I can see it. The impression I got was that this game's some sort of metroidvania with "ok" art direction and game feel. The use of colors was good, but the overall art design (especiall the characters) lacked appeal. It didn't intrigue me. However Kingdom has that "stop effect" needed for people to check it out. It makes sense to me why one did better than the other.

While Klang is a platformer, the hook is much more rare than the avarage metroidvania. The positive feedback on the greenlight gives me hope that it has a shot to do well. https://steamcommunity.com/sharedfiles/ ... =399150347

Though yes I definately want it out on consoles as well.
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Post » Thu Dec 10, 2015 7:03 pm

This is awesome! I wanted to do a music based game also. Mine was gonna be more like boom boom rocket but man this is epic! gives me new hope and better ideas :)
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Post » Wed May 25, 2016 7:17 pm

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Post » Fri May 27, 2016 7:34 pm

awesome, congrats..

have you resolved all the performance issues you were having?
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Post » Fri May 27, 2016 8:29 pm

@jobel Almost. I don't have lagspikes anymore, the only remaining issue is that I see some setups render assets completely wrong. The only lead I have is that it seems to be somewhat connected to windows 10. Also Mac version can't change layouts for some reason...
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Post » Thu Jul 14, 2016 4:37 pm

https://www.youtube.com/watch?v=_88wz6V1zWk Klang's final trailer's up!

Also there's the steampage! http://store.steampowered.com/app/412660

Image
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Post » Tue Jul 19, 2016 4:41 pm

http://www.snowcannongames.com/klang-giveaway/ Doing a free giveaway of a Skullcandy headset and free copy of Klang. Signing up wouldn't hurt your chances at scoring it! :)
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