KnightRun

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Post » Sat Apr 22, 2017 7:46 am

Last edited by mercuryus on Mon Apr 24, 2017 4:07 am, edited 3 times in total.
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Post » Sat Apr 22, 2017 9:13 am

Hey,
the game art Looks really nice. Also the sounds are verry great. Just your attack System is not the best i think. Also your light effects are impressiv. Really good Job! I hope my platformer will look soon like your one. xD
Cryttexx
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Sat Apr 22, 2017 9:40 am

Cryttexx wrote:Hey,
Just your attack System is not the best i think.


Thank you.
What's not OK with the fight system? Can you tell please.
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Post » Sat Apr 22, 2017 9:46 am

Hey,
i think you cant do so mutch to win. You can just stay there and you fight automatically. Sure the attack System is verry good programmed but i would prefer more control.
Cryttexx (i would thank you verry much if you write a comment to my thread)
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Sat Apr 22, 2017 9:52 am

Hey, this is really cool! Rayman comes to mind. Grafics are also really neat. The levels could perhaps use a little eye-candy, but what's there is cool.

I second the concern about combat, though. There is nothing for me to do in combat, the characters exchange hits on their own, did I play that correctly? It's automated, which is cool as a feature, but kind of defeats the purpose of combat as a mechanic. Worst case I'm stuck for a number of seconds on a bunch of enemies, don't know what's gonna be the outcome and best I can do is wait.

That said this is a cool project and has potential to be even better, keep going!
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Post » Sat Apr 22, 2017 9:56 am

Cryttexx wrote:Hey,
i think you cant do so mutch to win. You can just stay there and you fight automatically. Sure the attack System is verry good programmed but i would prefer more control.
Cryttexx (i would thank you verry much if you write a comment to my thread)


The idea of this runner game is to play it just by tapping to keep the control very simple.
I will give it a try to change the tap-action from jumping to attacking if an enemy is overlapping for more action.

In later levels the enemies will be more powerful (in strength and follow behavior) so the player has to think about if he runs into a fight or better avaiod and collect some health first.
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Post » Sat Apr 22, 2017 10:00 am

facecrime wrote:Worst case I'm stuck for a number of seconds on a bunch of enemies, don't know what's gonna be the outcome and best I can do is wait.


Yes this is a little boring...
Maybe i will add some sort of bomb or magic (activated by tap+hold (3sec)) to kill a bunch at once / with a cool animation.

I will keep the control very easy (just tab) - so the possibilities are not that much :)
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Post » Sat Apr 22, 2017 11:16 am

OK - i add bombs.
If you have bombs and you are in a fight you can tap on the blinking bomb-button to kill all attacking enemies...
(bombs will be a rare feature otherwise the game gets boring i think)
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Post » Sun Apr 23, 2017 11:23 am

Thank you all for your ideas.
I realised them all.

Now you have to buttons at fight:

* attack (you can touch the attack button to attack (or tap elsewhere to jump-flee (if possible)))
* bomb (you can kill all attacking enemies exploding a bomb (if you have)) with the bomb button)

add more environment objects and parallax levels

...and minsor changes (coin counter, enemy / play behavior, ...)
Last edited by mercuryus on Mon Apr 24, 2017 4:07 am, edited 1 time in total.
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Post » Sun Apr 23, 2017 12:15 pm

hey mercuryus,
im impressed you programmed the feautures so fast, but i think the upload to your Website wents wrong. There is everything exactly like yesterday. Maybe you can Change that.
Cryttexx
(im from Germany too )
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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