Knighty Night

Show us your works in progress and request feedback

Post » Mon May 29, 2017 7:57 pm

WOW, 3D pre-renderized characters technique remembers me from Donkey Kong. <3
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Post » Wed May 31, 2017 2:36 am

Finished the Dash mechanic:

Type A
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Type B
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I'f I could keep both, Type A would be a super dash, but it's a simple game, so I gotta pick which stays and which goes. Type A is flashier, but it's drawback is that it might be distracting, while Type B is just plain neat, but I wonder if it's need that radiant effect that Type A has.
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Post » Thu Jun 01, 2017 3:12 pm

Added more mechanics, he can now attack while dashing. : 3 As well as having the power up attack done.
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A screen of his powered up Dark Blade Joust.
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Post » Sun Jun 25, 2017 4:59 am

Game has been updated with new enemies.

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See them in action in the demo!
http://theefenders.fulgryph.xyz/game/index.html
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Post » Fri Aug 18, 2017 4:31 pm

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