[quote="Luomu":15zt87y5]NThe level generation (as are a couple other things) is done with C++, and is based on Jamis Buck's D&D dungeon generator. It's probably not flexible enough for every project, but I might put up the plugin+source in case someone wants to dig into it.[/quote:15zt87y5]
how could we do flexible level generation? events is probably too much hassle, I had considered python but that's not working for me right now.
I dig games with some randomization to spice things up.