Kudos to Brashmonkey and Spriter

Discussion and feedback on Construct 2

Post » Fri Jan 03, 2014 5:45 pm

I purchased Spriter several months ago and I haven't regretted it for a moment. I have corresponded extensively with Mike who has been extremely helpful and patient with a noob like me. Though not quite yet finished, it is a very helpful piece of software and I suggest it to anyone trying to do intuitive, easy animations--even complex ones. Thanks Brashmonkey!

http://www.brashmonkey.com/spriter.htm
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Post » Fri Jan 03, 2014 5:51 pm

Unsure if it's still $25, but at that price it's an absolute steal - Spriter is the most powerful skeletal animation program I've ever seen; Pivot, Flash CS3/4/5's IK, Poser and Spine don't even come close to the level of quality and absurd price point of it.
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Post » Fri Jan 03, 2014 5:55 pm

Yes. I think it's a ridiculous value especially when you consider that 3D modelling programs like Maya will set you back $3700. There is still some integration of features to be done within C2 but, even now, it's a very helpful program.
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Post » Fri Jan 03, 2014 9:42 pm

Is it necessary to be skilled in sprite making to use this program? I'm tempted to get it, but I'm a total noob at sprite making.

But it does sound nice to not have to draw each sprite frame separately and to just draw the body parts and move them.
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Post » Fri Jan 03, 2014 10:03 pm

I just drew my characters, scanned them in, cut them apart in the computer and put some finishing touches on them before importing them into spriter. It must save a ridiculous amount of time over drawing each frame separately and, as has been pointed out, it's a steal at $25.
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Post » Sat Jan 04, 2014 4:35 am

I bought Spriter but I'm still waiting for support for mobile applications
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Post » Sat Jan 04, 2014 5:07 am

Downloaded it, looked at it, considering price, bought pro!
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Post » Sat Jan 04, 2014 10:23 am

[QUOTE=PSI] I just drew my characters, scanned them in, cut them apart in the computer and put some finishing touches on them before importing them into spriter. It must save a ridiculous amount of time over drawing each frame separately and, as has been pointed out, it's a steal at $25.[/QUOTE]Alright. I'm convinced!

This will give me a good excuse to brush up on my drawing skills >:D.
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Post » Sat Jan 04, 2014 2:50 pm

Thanks so much for the kind words and support everyone. Spriter itself and support for all of its features in C2 will only improve for a very long time to come...we've got lots of cool things planned for Spriter and it's C2 integration.. Thanks for your patience as we get there.

@ szymek,

Last I knew, Spriter scon files work fine with cocoonJS exports so long as you have minify script turned off when exporting. Is there a specific problem you are having, perhaps on a specific mobile platform so we can troubleshoot the issue for you?

cheers,

Mike at BrashMonkeyBrashmonkey2014-01-04 14:50:38
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Post » Sat Jan 04, 2014 3:44 pm

@Brashmonkey

"Last I knew, Spriter scon files work fine with cocoonJS exports so long as you have minify script turned off when exporting."

I just didn't know that it already works with i.e. CocoonJS

sorry
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