Lag with bullet behavior

Get help using Construct 2

Post » Tue Jul 29, 2014 12:33 pm

I'm using bullet behavior to move a sprite in a straight line between different points say A,B and C. Sprite starts with bullet behavior moving toward toward point A, hits point A then changes direction to point B and so forth, in a straight line. I'm noticing on some devices I am getting a weird lag thing happening where the sprite hits point A then changes direction to point B but instead of moving to point B in a straight line it kinda swerves like a drunk driver on its way to point B and then swerves again on its way to point C, and the game starts to lag pretty bad whenever this swerving happens. The devices I am testing on are all high end, able to handle all the newest 3d games at 60fps so I don't think its the devices causing it to lag. Not sure what could be causing this, anybody else have similar problems with the bullet behavior?
B
45
S
16
G
2
Posts: 107
Reputation: 4,253

Post » Tue Jul 29, 2014 1:31 pm

capx?
Bruno

I like to eat, but I'm no cook. Why liking to play games would make you a game designer?
B
15
S
3
G
1
Posts: 329
Reputation: 2,012


Return to How do I....?

Who is online

Users browsing this forum: alextro, stevenode, tarek2 and 9 guests