Lagging

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Post » Wed Jan 14, 2015 10:48 pm

I just started and already got lagging. Nothing special in my code, but i believe it is because of multiple collisions. I do not know. Look at it
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It starts lagging when the bullet collides with the object.
My layout 1708, 4000 is almost empty. I have 3 boxes (2 kinds) , 2 bullets, sprite, ground 2185, 250


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I even cannot understand why it counts 111 objects when I have in reality 10-15. I had about 80 objects, but I removed them in the past.


Testing with Chrome. Card: Mobile Intel 4 series chipset
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Post » Wed Jan 14, 2015 11:07 pm

@heliogame Could u possibly post a .capx? Due to ur rep u'll have to attach it.
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