Landscape Performance?

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Post » Sun May 26, 2013 8:00 pm


just tried to purify Yanens Project to get it kicking a usable 1px based landscape instead of the huge 20px cubes.

Anyway, the performance sucks, and I got no other easy idea to generate a usable landscape for a bomb / scorch clone.

There are 2 ways implemented, 1 uses the scanner to fill the ground area, and the other, much faster way is to fill Y to LayoutHeight down from every ShapeDot drawn before.

So my question is, did anyone currently implement a working 2d landscape generator into c2? Or any idea to tune this non-array version?

Many thanks :)
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