just tried to purify Yanens Project to get it kicking a usable 1px based landscape instead of the huge 20px cubes.
Anyway, the performance sucks, and I got no other easy idea to generate a usable landscape for a bomb / scorch clone.
There are 2 ways implemented, 1 uses the scanner to fill the ground area, and the other, much faster way is to fill Y to LayoutHeight down from every ShapeDot drawn before.
So my question is, did anyone currently implement a working 2d landscape generator into c2? Or any idea to tune this non-array version?
Many thanks :)