Laptops....

Discuss game development design and post your game ideas

Post » Tue Nov 20, 2012 3:06 pm

Take the game "Ghost Shooter" as an example. That games aims using the mouse. Alot of people play flash/html5 games on their laptops these days, and usually just have that annoying touch pad. Any ideas how to make a game like Ghost Shooter more appealing to touch pad users?


EDIT: Well I did consider Spacebar or Shift key to shoot/attack as possible options.dooley2012-11-20 16:21:53
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Post » Wed Nov 21, 2012 3:07 pm

I think most laptop users actually do own a USB mouse on purpose.

The only advice I would have is to design your game so it is not actively requiring the pad, or not expecting a great precision out of it, to lessen the frustration.

Otherwise, an entry USB mouse is less than 10 about everywhere in the world.
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Post » Thu Nov 22, 2012 2:01 am

Psh, I played Quake 3 with a laptop touchpad and won.

But in all seriousness. If you design your game around using the mouse for aiming, chances are people that want to play it either already have a mouse, or have the means to get one. inkBot2012-11-22 02:01:34
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Post » Fri Nov 23, 2012 8:10 pm

Ok. That's pretty much where I was at with it. Thanks for the input guys!
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Post » Sun Nov 25, 2012 4:51 am

I tried doing a bit of research on touchpads. A lot of the newer ones produce post 2010 work just like the touchscreen on a cell phone. I'm sure if there was a way to customize the output of the touchpad you could do some interesting game concepts. However, this would require, I believe a deeper understanding of the hardware and programming. Being very much outside the reach of C2 mechanics.
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