Large amounts of data in objects or arrays?

Discussion and feedback on Construct 2

Post » Sat Nov 15, 2014 12:32 am

I'm working on a Soccer management game, which will require at least 3000+ players. Each one is best stored in an object, which is currently a text object (could be any object though), which is invisible and offscreen. It's running fine, even with 10,000, presumably because they're not checking for collisions or being shown. But would this be innefficient memory-wise and should I perhaps consider arrays or something else?
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