I am looking to create a type of hybrid interactive children's book that acts more like a subtle animation film where characters can be moved via touch or mouse click to go to next page. Also thinking of incorporating some sort of puzzle to proceed. I used to do Flash animation. Now that it's dead on iOS, i am hoping to replicate such animations via C2 with and go the HTML5 route. But so far, i've read that it's best to keep animated sprites small to avoid bad performance issues. Can i tween animating sprites across the scene if they're on a large scale - 256 x 256 or bigger while using background parallax etc? Hope my question makes sense.
As a second question. Could i achieve something like the game 'Comb over Charlie'?
Thanks in advance