I understand that for Google Play, the method of getting assets in excess of 50mb onto the user's device is to use some of the 2x 2gb allowed for expansions. Is this basically correct?
Does C2 have a mechanic for this, or is this something to be accomplished entirely with external tools?
We also have C2 exporting duplicate assets (for example duplicating sound assets in both mp4 and ogg) that oversizes the app. Is there some setting we are missing to prevent this?