Large distances causes rendering issues

Bugs will be moved here once resolved.

Post » Thu Aug 22, 2013 12:31 am

Holy crap! Construct 2's plugin system is amazing!

I just spent 10 minutes fiddling with the default particles plugin, added 6 lines of sweet js code, and suddenly the particles follow their emitter.

It should be easy to add it as an option to the GUI so that it can be set for each emitter.

I'm also thinking of adding an event action to manually move all particles on screen, which would likely be a breeze as well.

Ashley, would you consider adding this functionality to the official plugin if I make these modifications? I guess I'll start by making a custom copy of the particles plugin for my project, but then I would have to manually merge it with the official plugin when it gets updated.
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Post » Thu Jan 09, 2014 12:52 am

SirSpunky, I would love to see the script modifications you made. I was wanting particles to follow their emmiter for other reasons (mostly I want some effects not to trail around).
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