large images

For questions about using Classic.

Post » Thu Apr 30, 2009 1:44 am

if I've made a quite large image in photoshop or something, if I'm importing it into Construct I presume it would be best to break the image up into separate images of maybe 512 x 512 or something? Or should I make them smaller?
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Thu Apr 30, 2009 1:45 am

The only thing you need to know that VRAM is allocated for textures of size 2^N x 2^N. Knowing that you can cut your texture into smaller ones that'll be closer to the 2^N x 2^N dimensions.
B
6
S
3
G
6
Posts: 219
Reputation: 3,013

Post » Thu Apr 30, 2009 1:55 am

I once saw ashley respond to a post by saying you shouldn't have sprites too much larger than 512 by 512. so I would consider that a reasonable size
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Thu Apr 30, 2009 8:37 am

1024x1024 would be fine, but I wouldn't go larger than that.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 4 guests