Laser Particle Toggle

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Post » Tue Jan 21, 2014 8:25 am

Hi guys,

I have laser particles that are supposed to toggle visibility off and on with their UID matched laser beams. The below code sort of works but some particles stay on and misbehave. Do you see whats wrong with this?


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Post » Tue Jan 21, 2014 11:23 am

I'm guessing there are some picking issues in these events.

If every laserbeam has sparks it would probably be much easier to put the sparks in a container with the laserbeam, so when referencing the laserbeam the sparks are referenced automatically.

That would take away the need for the id=uid check.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jan 21, 2014 8:43 pm

Ahhhhh Thanks LittleStain (I feel bad typing that. lol) I have not used containers yet. I have been away from the old C2 for a while. Commencing fixes. beep beep beep
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