Laser

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Post » Mon Oct 14, 2013 10:20 am

@SamCartagenaPR
Thanks for sharing that great example with us, and Hats off to you mate zero6, great example very nice I am impressed.

@Saturn
if you are asking something please be more clear, I am just guess what you want, if you want more than one laser, than I think that you have to put two image points and then you can define the laser as from were it will come out. Some thing like that. Hope that helps. thehorseman0072013-10-14 10:21:53
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Post » Mon Oct 14, 2013 1:00 pm

[QUOTE=thehorseman007] @SamCartagenaPR
Thanks for sharing that great example with us, and Hats off to you mate zero6, great example very nice I am impressed.

@Saturn
if you are asking something please be more clear, I am just guess what you want, if you want more than one laser, than I think that you have to put two image points and then you can define the laser as from were it will come out. Some thing like that. Hope that helps. [/QUOTE]

Thanks for response
I think same question is near mine
[QUOTE=whiteheat] Very nice example! I've never messed with picking instances or IIDs or anything, so I'm still having quite a bit of trouble making this work with multiple lasers going at once. Can any of you help me figure it out?[/QUOTE]
Nope, i have a turret with laser activation.
Each copy of turret has own lasers but, if player get across to one of lasers it will effect on all others (lasers).
(problem is to define which "hitscan" belongs to own turret)
c2community.ru/forum/download/file.php?id=1546-here a cap
For first look seems fine but, try to jump a wile and you will see the problem.

ps - same problem i have with a lot of inventory im my game
such us doors,elevators etc so ,your helping will result in success at all Game =)

Thanks and sorry for bad English -still learning =)Saturn2013-10-14 13:11:04
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