Last of the Survivors

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Post » Tue Feb 24, 2015 10:18 am

JamesXXXYZ wrote:To survive ~ 15 seconds isn't so easy. When ammo is empty then ammo/weapon should respawn earlier. Can you highlight the "deathzones" and overwork your controls? Left and right is untypical. Weapon switch should be better.
Countertime for vehicles you should change too. When counter reached zero then vehicles should slowdown.
Option for weapon pick up, if a pickup is not so strong than current don't switch. If you have only one weapon with ammo then switch it automatecly on start.


Thank for your feedback. Will definitely consider your suggestion for weapon switching.

However other stuff:
Vehicle Counter basically shows how long a vehicle will run for.... this is similar to any powerup you see in most endless runner. Eg: Counter on a Magnet or Shield powerup. They show you how long the powerup is active for.

Respawning ammo/weapons earlier if ammo is zero: Well, won't this defeat the whole concept of "survival" if player has access to immediate supply of ammo? :)

I am willing to change this if majority feel there is too less ammo. What I can do is provide a random weapon at start if ammo is zero. Do you think that will help?

Also, I am releasing a new update where the zombies dont spawn immediately at start. This should give you sometime to "survive" longer and reach the next weapon.

Can you highlight the "deathzones" and overwork your controls? Left and right is untypical.

Marking Collision boxes on Isometric game is really challenging. I will look into this.

Could you suggest what would be the right control mechanism? So far I been getting good feedback about controlling char movement.. I am willing to look into it if you provide me a better way.
Also moving player in Isometric view can be something new to most, it will probably take sometime to get used too.
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
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Post » Tue Feb 24, 2015 2:41 pm

With "deathzones" i mean holes i have to jump over or die, it's not so clear to see. Flop Rocket has better controls. https://play.google.com/store/apps/deta ... cket&hl=en
Vehicles powerup is like seven seconds drive instead of 10.
I think when controls are better and i can see the holes better you don't need to change your weapon/ammo spawn- system.
Zombies could spawn on start it is not so a problem.

Isometric collision boxes aren't challenging when you use topdownview for it. You control things not in topdownview and project it to isometric view?
I explained it there: viewtopic.php?f=146&t=120594

Working isometric titles: viewtopic.php?f=180&t=120044
Complete isometric titles: viewtopic.php?f=148&t=120045 (you could be the first one)
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Thu Feb 26, 2015 12:57 pm

@JamesXXXYZ
I am using TopdownView for Collison boxes! However I found and fix some nasty edges around my Character's Animation. I had to tweak each frames's collision polygon to ensure that they dont unintentionally touch the "death pits". Now you should have better control when evading these pits and less chances of dying due to wrong collision check. That was for for about 6 different animation!

You will see this update soon :)
Thank you again for your feedback. As for the Flop Rocket control, I really loved that game. But I will need sometime to try and test this control mechanics. Looks interesting!!
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
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Post » Thu Feb 26, 2015 12:58 pm

Good news!
The game is now available on Windows Store too!
http://apps.microsoft.com/webpdp/app/e5 ... 235edd611b

:)
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
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Post » Fri Feb 27, 2015 2:42 am

When ammo is empty and a vehicle or medicite is spawn you should add a random weapon so player could choose one of these.
Vertical fields (adjustable) or vertical buttons for up and down.
Right side: tap (on tap release) = jump
Swipe up or down should change weapons (cycle like up, up ,up...)
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Wed Mar 04, 2015 1:03 pm

JamesXXXYZ wrote:When ammo is empty and a vehicle or medicite is spawn you should add a random weapon so player could choose one of these.
Vertical fields (adjustable) or vertical buttons for up and down.
Right side: tap (on tap release) = jump
Swipe up or down should change weapons (cycle like up, up ,up...)


Hi there,
I have released a new update... lot of your suggestions have been added (except the controls) :)

Hopefully the collision box fix should improve your experience and prevent the accidental deaths.

Please try and let me know what you think!!
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
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Post » Wed Mar 04, 2015 3:49 pm

Check out
https://play.google.com/store/apps/deta ... rush&hl=de
Countdown timer and advertisment video watch (only few times) to continue.
If you need this:
https://www.scirra.com/tutorials/748/re ... r-to-braid
Music off, but sound effects should be on.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Wed Mar 04, 2015 11:21 pm

Sorry could you elaborate?
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
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Post » Thu Mar 05, 2015 1:06 am

When your game is game over i can recive but i have to click yes or no. Redline rush has a countdown timer. When time runs out it is gameover (i don't need to click "no"). I can decide to watch a video ad to recive. Last link is a rewind function so you can do the same effect as in redline rush (i guess).
Sound effect should be able, when i turn oft music.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Thu Mar 05, 2015 7:17 am

@JamesXXXYZ thats a great idea.. Infact I am looking for help on how to implement Video Ads in my game. Admob doesnt seem to show them. I am not sure how to call a Video Ad inside C2 now.

Do let me know if you have any link for that :)
Create your own Isometric Runner Game using C2:

Image

Check out my game "Last of the Survivors":
Play Store
App Store
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