Last post from a (ex-)Construct user - moving on now :-)

0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!

    I just wanted to express my thanks to Ashley, Tom, and the rest of the Scirra team for producing and supporting Construct 1 and 2 over the years. I have used their products for all sorts of interactive projects and a bunch of games that I have created and released.

    It's been a lot of fun, and I thank them whole-heartedly for the one-time licensing cost all these years ago. I would have paid ten-fold the amount!

    The reason for my good-bye post is of course the subscription (rental) model that will be introduced when Construct 3 is released. I completely understand Scirra's reasons for this - unfortunately, their new business model and my personal view on software licensing clash head-on, and I cannot and will not rent my development tools. Just my personal view, and for those here who feel differently: more power to you. It just does not work for me.

    In the past few weeks I have been quite pessimistic and down-right rebellious in my postings on these forums to express my deep-felt disappointment. You have to understand that I was gutted. If those posts caused distress to some of you here: my apologies.

    After reading about Construct's subscription-only option, I actually went through the typical and well-know stages of grief: first shock and disbelief, then denial, bargaining, anger (a lot of that in some of my posts when I re-read them), depression, and now finally acceptance/hope.

    I suppose it can be difficult at times when things change - but, as it turns out, the change is for the better for me personally. I put a lot of thought and effort into investigating a bunch of (2d) game engines lately, and found an excellent replacement for my work (Godot) that is as much fun to learn for 2d game projects as was Construct when I first encountered it. It is also the right tool for me to grow - Construct's visual coding always felt a bit confining to me, and personally I prefer manual coding.

    Anyway, that is not important now. Life is too short as it is for much negativity. We all have freedom of choice in our dev tools. Use whatever works best for you, and have fun, which is the most important thing! No passion, no drive, no great games.

    Many thanks to everyone in this great community for all the help, tips, advice, and tutorials that have helped me tremendously to get my work done throughout the years. I hope I've been able to help out some people in return here and there.

    All the best to everyone, and a special thanks to Ashley for making my life a bit more wonderful when he introduced Construct to the world!

    I'll be checking in as a lurker from time to time, though - just to check what's happening. Some of you I may meet again on other parts of the web.

    And with that, I am signing off.

    Toodles, Cheerios, and hang loose!

    I just wanted to express my thanks to Ashley, Tom, and the rest of the Scirra team for producing and supporting Construct 1 and 2 over the years. I have used their products for all sorts of interactive projects and a bunch of games that I have created and released.

    It's been a lot of fun, and I thank them whole-heartedly for the one-time licensing cost all these years ago. I would have paid ten-fold the amount!

    The reason for my good-bye post is of course the subscription (rental) model that will be introduced when Construct 3 is released. I completely understand Scirra's reasons for this -

    Could you share a detailed opinion of your understanding on why they did this, as I do not comprehend this at all.

    In fact, from a business standpoint, it makes more sense to rebrand Construct 2 editor, maybe make it more stable, and slap a 3 on it. Than doing this with an HTML5 browser based editor for a subscription price.

    adios[/code:3h19gbmx]
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    > I just wanted to express my thanks to Ashley, Tom, and the rest of the Scirra team for producing and supporting Construct 1 and 2 over the years. I have used their products for all sorts of interactive projects and a bunch of games that I have created and released.

    >

    > It's been a lot of fun, and I thank them whole-heartedly for the one-time licensing cost all these years ago. I would have paid ten-fold the amount!

    >

    > The reason for my good-bye post is of course the subscription (rental) model that will be introduced when Construct 3 is released. I completely understand Scirra's reasons for this -

    >

    Could you share a detailed opinion of your understanding on why they did this, as I do not comprehend this at all.

    In fact, from a business standpoint, it makes more sense to rebrand Construct 2 editor, maybe make it more stable, and slap a 3 on it. Than doing this with an HTML5 browser based editor for a subscription price.

    He said it was his last post, so he cannot reply to yours otherwise he will break his promise.

    Anyways, I wish you the best of luck, and make sure to not miss the C3 beta which will come out in April. Take care.

    Best of luck. I think many of your posts criticising the flaws in the subscription model were very valid. If such things aren't properly addressed many others will be joining you in a Construct free world. I don't want that, so please start listening to us Scirra.

    You might read this - so - why not use C2 as long as possible (until new technologies make it a relict).

    And probably there will be a strong community for C2?

    We - the designer, programmer and artists can keep it alive - the good (old) C2.

    We have bought C2 - so no one can cut a needed connection.

    C2 can grow (e.g. with js, plugins, behaviors, ...)

    I will use C2 as long as there's no clear ROI for a change.

    Scirra: why not keep a forum tree for C2? This way you make a lot of us happy and you can monitor the cons & pros of C2 vs. C3, keep the C2 users within your focus and maybe some of them...

    He'll be back. Once he start pulling his hair in frustration trying to code stuff or spending way more time doing simple things, he'll miss the Event Sheet way of doing things...

    For something I use almost daily. If someone offered me 2 option. 1st option is a hammer for one time payment, but it takes 30 seconds get one nail in. The other option is a rental nailgun that allows me to get to punch out 10 nails per minute in, I'll definitely choose the nailgun.

    Welcome back if you can swallow your pride, and ever feel that the tool itself is more important than payment model.

    For something I use almost daily. If someone offered me 2 option. 1st option is a hammer for one time payment, but it takes 30 seconds get one nail in. The other option is a rental nailgun that allows me to get to punch out 10 nails per minute in, I'll definitely choose the nailgun.

    Good luck keeping your walls up when the nails magically vanish when you give the nailgun back!

    ... (until new technologies make it a relict)...

    C2 was already a relic from day 1. All of it's competitors had better features and possibilities, and even they evolve through last years to be a lot better, while C2 still stands the same to this day.

    There's only two things that stands out for C2: events engine and html5 integration.

    >

    > For something I use almost daily. If someone offered me 2 option. 1st option is a hammer for one time payment, but it takes 30 seconds get one nail in. The other option is a rental nailgun that allows me to get to punch out 10 nails per minute in, I'll definitely choose the nailgun.

    >

    >

    Good luck keeping your walls up when the nails magically vanish when you give the nailgun back!

    C'mon The walls and nails are still there. It's if i need to put more nails in the same pace I just rent again.

    Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like

    Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

    >

    > >

    > > For something I use almost daily. If someone offered me 2 option. 1st option is a hammer for one time payment, but it takes 30 seconds get one nail in. The other option is a rental nailgun that allows me to get to punch out 10 nails per minute in, I'll definitely choose the nailgun.

    > >

    > >

    >

    > Good luck keeping your walls up when the nails magically vanish when you give the nailgun back!

    >

    C'mon The walls and nails are still there. It's if i need to put more nails in the same pace I just rent again.

    Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like

    Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

    Well, for me it's more of a personal thing than a professional one. I'm in the same line of work as you, so as an artist and multimedia creator I'm sure you understand the divide between your professional work and your personal work. I would be willing to relinquish control of my professional work, but never my personal work - if that makes sense. I do game dev as a hobby, if I make money off it great, but it's not first and foremost my goal. I also don't think that these particular subscription systems are really good for us in the long run and that we should be fighting for something better rather than just 'taking it'. Often in my line of work I come across many print shops for instance who are still holding on to old software and won't update to creative cloud. It's pretty standard to export legacy files because of this. I also know of at least one big multinational corporation who I won't name who is still using Adobe CS6 products - there are probably many, I know of many graphic designers who are stubbornly holding on to software they spend several thousand dollars on several years ago. There are certainly both pros and cons of a subscription system. I'm not entirely against them, but I would ideally like something where both users and developers can be happy, and I think we both need to make compromises for that to happen.

    ...

    Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like

    Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

    Using all those professional, heavy duty programs, you must be knocking out some really amazing, head-turning work!

    Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

    Speak for yourself. If you are working in professional field then that's great, but for most of us who are merely a hobbyist who don't intend to profit from our work, this whole 'rental' scheme is real hindrance. I don't want to pay big just to re-open a project that I've created years ago.

    Rayek

    Wise choice

    C2 was already a relic from day 1. All of it's competitors had better features and possibilities, and even they evolve through last years to be a lot better, while C2 still stands the same to this day.

    There's only two things that stands out for C2: events engine and html5 integration.

    C2 was actually ahead of time with the choice of HTML5, but a bad decision since the technology was incomplete at that time. Simple games were barely working on desktop browsers (no WebGL, only Canvas2D)

    Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like

    Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

    You are ignoring a great point: you can still edit photos, videos and 3D models using other software, but your game will be "locked" in the engine unless you decide to reprogram it from zero into another engine.

    Why?

    C2 still exists.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)