Last post from a (ex-)Construct user - moving on now :-)

Post » Fri Mar 10, 2017 10:08 am

tunepunk wrote:
signaljacker wrote:
tunepunk wrote:For something I use almost daily. If someone offered me 2 option. 1st option is a hammer for one time payment, but it takes 30 seconds get one nail in. The other option is a rental nailgun that allows me to get to punch out 10 nails per minute in, I'll definitely choose the nailgun.


Good luck keeping your walls up when the nails magically vanish when you give the nailgun back! ;)


C'mon The walls and nails are still there. It's if i need to put more nails in the same pace I just rent again.

Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like
Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?


Well, for me it's more of a personal thing than a professional one. I'm in the same line of work as you, so as an artist and multimedia creator I'm sure you understand the divide between your professional work and your personal work. I would be willing to relinquish control of my professional work, but never my personal work - if that makes sense. I do game dev as a hobby, if I make money off it great, but it's not first and foremost my goal. I also don't think that these particular subscription systems are really good for us in the long run and that we should be fighting for something better rather than just 'taking it'. Often in my line of work I come across many print shops for instance who are still holding on to old software and won't update to creative cloud. It's pretty standard to export legacy files because of this. I also know of at least one big multinational corporation who I won't name who is still using Adobe CS6 products - there are probably many, I know of many graphic designers who are stubbornly holding on to software they spend several thousand dollars on several years ago. There are certainly both pros and cons of a subscription system. I'm not entirely against them, but I would ideally like something where both users and developers can be happy, and I think we both need to make compromises for that to happen.
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Post » Fri Mar 10, 2017 10:10 am

tunepunk wrote:...
Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like
Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

Using all those professional, heavy duty programs, you must be knocking out some really amazing, head-turning work!
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Post » Fri Mar 10, 2017 10:27 am

tunepunk wrote: Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?


Speak for yourself. If you are working in professional field then that's great, but for most of us who are merely a hobbyist who don't intend to profit from our work, this whole 'rental' scheme is real hindrance. I don't want to pay big just to re-open a project that I've created years ago.
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Post » Fri Mar 10, 2017 10:30 am

@Rayek
Wise choice ;)

shinkan wrote:C2 was already a relic from day 1. All of it's competitors had better features and possibilities, and even they evolve through last years to be a lot better, while C2 still stands the same to this day.
There's only two things that stands out for C2: events engine and html5 integration.

C2 was actually ahead of time with the choice of HTML5, but a bad decision since the technology was incomplete at that time. Simple games were barely working on desktop browsers (no WebGL, only Canvas2D)

tunepunk wrote:Professionally as a Graphic Designer / Animator / Video Editor, I'm using a lot of heavy duty software From Adobe and Autodesk like
Photoshop, Illustrator, AfterEffects, Premiere, Maya, etc etc. If I stop paying my projects don't magically disappear, I still have all the source files. Even if I unsub, If i ever need to change or edit something I just make sure my licence is active again. What's the biggie?

You are ignoring a great point: you can still edit photos, videos and 3D models using other software, but your game will be "locked" in the engine unless you decide to reprogram it from zero into another engine.
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Post » Fri Mar 10, 2017 10:39 am

Why?

C2 still exists.
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Post » Fri Mar 10, 2017 10:48 am

While I think you might change your opinion later, I wish you good luck on your projects in the future and happy times learning Godot. That engine is great, and I hope you'll find all the things you need there. There's a tool for everyone and users should choose the one that fits their needs the most.
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Post » Fri Mar 10, 2017 10:56 am

TGeorgeMihai wrote:C2 was actually ahead of time with the choice of HTML5, but a bad decision since the technology was incomplete at that time. Simple games were barely working on desktop browsers (no WebGL, only Canvas2D)


That's what I said, it was so ahead with HTML5 that they even overtook entire world ;) but with all other features they were years behind...
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Post » Fri Mar 10, 2017 11:12 am

tunepunk wrote:He'll be back. Once he start pulling his hair in frustration trying to code stuff or spending way more time doing simple things, he'll miss the Event Sheet way of doing things... ;)

For something I use almost daily. If someone offered me 2 option. 1st option is a hammer for one time payment, but it takes 30 seconds get one nail in. The other option is a rental nailgun that allows me to get to punch out 10 nails per minute in, I'll definitely choose the nailgun.

Welcome back if you can swallow your pride, and ever feel that the tool itself is more important than payment model.


Na, just buy the nailgun - lol :)
If it can be done, someone on the web will show you how to do it!

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Post » Fri Mar 10, 2017 11:24 am

Thank you for the kind post. You're more than welcome back if you ever change your mind in the future.
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Post » Fri Mar 10, 2017 11:42 am

@signaljacker I think you misunderstood me.

I'm using Photoshop instead of Gimp because that's what I'm comfortable with, and it has all the features I need to work efficiently.
I'm using Maya instead of Blender because I know all the ins and outs of that software, and been using it for 15+ years.
I'm using afterEffects for Motion Graphics etc, because I'm comfortable with the software.
I'm using C2 for my hobby game making mostly because of the Event Sheet on my free time, because I can't stand to learning coding.

For me payment model is secondary, as long as I'm comfortable with the software. Apart from my employment, Graphic design is also my hobby on my spare time, but I still put up with a personal CC subscription, because I just can't force myself to use gimp at home, when I use photoshop at work.

@TGeorgeMihai I can't really use any other software to replace those. Other software might read the files halfway without some features, effects , animations, etc. And Secondly it would take me ages to learn a new software from scratch.

If my intention was to make 3D games, I wouldn't even look at C2. C2 allows me to do 2D games without coding. (Expressions i can deal with), and that's the main reason I chose it personally, because I don't have time, energy and patience to code. If i teamed up with a coder, we could probably use another software but for my own little projects, so far I havn't found anything else I'm comfortable using.

All in all it's a matter of priority. I choose my tools based on comfort, not on pricing model. I don't use C2 professionally (It's only my hobby so far), but $99 per years is a fairly very cheap price to pay for a hobby, that allows me to make games at all which I never was able to do before.... without coding. I've tried some other softwares, but I found myself going nowhere with those, as I just don't have the patience to look at code. As a designer some form of visual scripting like the Event Sheet is priceless for me. I don't care if would cost the double, it allows me to do something that I was never able to do before, that I really enjoy doing on my spare time.

Others might have other priorities, so I'm just speaking for myself. If you're comfortable with coding other tools might work for you, but for me nope... I hate coding with a passion, that's why I love the Event Sheet... Pricing model is the least of my worries.
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