Last post from a (ex-)Construct user - moving on now :-)

Post » Fri Mar 10, 2017 1:45 pm

tunepunk wrote:@signaljacker I think you misunderstood me.

I'm using Photoshop instead of Gimp because that's what I'm comfortable with, and it has all the features I need to work efficiently.
I'm using Maya instead of Blender because I know all the ins and outs of that software, and been using it for 15+ years.
I'm using afterEffects for Motion Graphics etc, because I'm comfortable with the software.
I'm using C2 for my hobby game making mostly because of the Event Sheet on my free time, because I can't stand to learning coding.

For me payment model is secondary, as long as I'm comfortable with the software. Apart from my employment, Graphic design is also my hobby on my spare time, but I still put up with a personal CC subscription, because I just can't force myself to use gimp at home, when I use photoshop at work.


Fair enough, I can relate to all of that. But it's not the payment model that bothers me, it's the artificial limitation of locking us out of our projects. The $99 a year is cheap enough, I don't have a problem paying it. But I think it's unnecessary to lock us out of our own work, it's a depressing trend and its absolutely awful for the preservation of digital media and it has really disappointed me that a company I thought was forward thinking is actually incredibly myopic to the needs/wants of its core audience. It may not bother you that your subscription model won't allow you to open your files after it ends and that's fair enough, but I think that in general people are really put off by it and I certainly am. If they'd fix that, then sign me up.
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Post » Fri Mar 10, 2017 1:58 pm

@signaljacker you can open your projects in read only mode, said this many times.

If you want to edit, publish, change your project you'll need to pay for access to the software to allow you to do that.
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Scirra Founder
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Post » Fri Mar 10, 2017 1:59 pm

Comparing Photoshop to a game engine is in every possible way wrong
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Post » Fri Mar 10, 2017 2:27 pm

MPPlantOfficial wrote:Why?

C2 still exists.


Hello Don Mattrick!

I don't like the subscription, I understand it is a good business model for scirra, but not for users. However I can consider C3 if I see a feature that worth a subscription, until now I see only a few improvements over C2.

For those comparing another subscription software services, it is not a very fair comparison, they have a lot of features than conventional software.
The event sheet and behaviours are the thing that makes Construct a great tool, but let's be honest, it is the only thing that give it advantage over other engines, after that, other engines have a lot of benefits construct don't.

I hope they are keeping a great feature for the end, I am really hoping for a reason to subscribe to C3 !
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Post » Fri Mar 10, 2017 2:44 pm

DARKEASC wrote:
MPPlantOfficial wrote:Why?

C2 still exists.


Hello Don Mattrick!

I don't like the subscription,



but subscription is for C3 not C2.. C2 is still the same. with the 1 time payment. C3 is the subscription product... if you want to get it you get C3 and subscribe if not... keep the C2 license for life :) that will never change.


@Tom i think people are confusing the subscription plans for what they truly are.
maybe a more clear(S&S) update would fix this misunderstanding? :)
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Post » Fri Mar 10, 2017 2:50 pm

tunepunk wrote:@tunepunk,

If my intention was to make 3D games, I wouldn't even look at C2. C2 allows me to do 2D games without coding.


We just published a 3D game using C2 + Q3D. We used C2 because we knew that it would have taken twice as long for us to create the same product in Unity. Once built in Unity, the project would have needed to be converted from C# to HTML5, with all of the associated bloat and inefficiency that the process would create. Because we worked in C2, we had significantly more time to polish our game.

In my mind, the greatest strengths of C2 are the speed of development and the fact that it is built from the ground up to create HTML5. If I were targeting consoles I might have a different attitude, but HTML5 allows us to create and publish the same product in weeks instead of months, and to better reach our target audience. If C3 allows us to keep doing this for years to come, then I'm happy to support Scirra's efforts.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Fri Mar 10, 2017 3:07 pm

gamecorpstudio wrote:
DARKEASC wrote:
MPPlantOfficial wrote:Why?

C2 still exists.


Hello Don Mattrick!

I don't like the subscription,



but subscription is for C3 not C2.. C2 is still the same. with the 1 time payment. C3 is the subscription product... if you want to get it you get C3 and subscribe if not... keep the C2 license for life :) that will never change.


@Tom i think people are confusing the subscription plans for what they truly are.
maybe a more clear(S&S) update would fix this misunderstanding? :)


I am not confusing anything, I said I would subscribe to C3 if there is feature worth of a subscription. I recommend you to quote the full text and not taking the arguments from another users out of context, or maybe you just did not get the reference of "Don Mattrick" ?

I know I have the C2 license, and I know I can still use it unto the end or the times, but I expect a great improvement in a major release and features that make me want to get a subscription.
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Post » Fri Mar 10, 2017 3:16 pm

gamecorpstudio wrote:but subscription is for C3 not C2.. C2 is still the same. with the 1 time payment. C3 is the subscription product... if you want to get it you get C3 and subscribe if not... keep the C2 license for life :) that will never change.


Actually my question to him is why switch to GODOT when C2 still exists. that's what he said in his OP statement.
Just because C3 is launching soon that doesn't make C2 any less powerful.

I myself will not get C3 but will still continue to use C2 and hang out here.
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Post » Fri Mar 10, 2017 3:44 pm

MPPlantOfficial wrote:
gamecorpstudio wrote:but subscription is for C3 not C2.. C2 is still the same. with the 1 time payment. C3 is the subscription product... if you want to get it you get C3 and subscribe if not... keep the C2 license for life :) that will never change.


Actually my question to him is why switch to GODOT when C2 still exists. that's what he said in his OP statement.
Just because C3 is launching soon that doesn't make C2 any less powerful.

I myself will not get C3 but will still continue to use C2 and hang out here.

yò brò, me too ;)
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Post » Fri Mar 10, 2017 4:12 pm

cjbruce wrote:
tunepunk wrote:@tunepunk,

If my intention was to make 3D games, I wouldn't even look at C2. C2 allows me to do 2D games without coding.


We just published a 3D game using C2 + Q3D. We used C2 because we knew that it would have taken twice as long for us to create the same product in Unity. Once built in Unity, the project would have needed to be converted from C# to HTML5, with all of the associated bloat and inefficiency that the process would create. Because we worked in C2, we had significantly more time to polish our game.

In my mind, the greatest strengths of C2 are the speed of development and the fact that it is built from the ground up to create HTML5. If I were targeting consoles I might have a different attitude, but HTML5 allows us to create and publish the same product in weeks instead of months, and to better reach our target audience. If C3 allows us to keep doing this for years to come, then I'm happy to support Scirra's efforts.


Good job. I bought Q3D as well to try out, but the lack of documentation, and tutorials made me give up, especially since editing levels and such was really painful in the Construct 2 environment. How did you overcome that?
Follow my progress on Twitter
or in this thread Archer Devlog
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