Late in life indie game developers, Talk to me.

Discuss game development design and post your game ideas

Post » Tue Sep 23, 2014 12:44 pm

43 here!
B
21
S
6
G
3
Posts: 55
Reputation: 2,926

Post » Tue Sep 23, 2014 1:06 pm

@frn2000

Ok, care to share anything else? Who are you, and what are you working on?
B
15
S
2
G
2
Posts: 96
Reputation: 1,118

Post » Tue Sep 23, 2014 1:32 pm

JJEvil wrote:@frn2000

Ok, care to share anything else? Who are you, and what are you working on?


I haven't started working on any of my projects yet. I'm looking at all resources (books, tutorials, examples, bugs with Wine/Ubuntu, etc). I just mentioned my age. I'm a 43-year-old systems programmer. I'm trying to get into game design as a side project with my kids.
http://www.vintageos.org/frn2000.php
B
21
S
6
G
3
Posts: 55
Reputation: 2,926

Post » Tue Sep 23, 2014 2:09 pm

frn, put code to compiler before you work on your projects. Your first game attempts will always be shoddy. Things work a bit differently than conventional software but the principles of game dev will carry over to almost any engine/api.

Also, I decided it's not worth using wine to run windows app and have finally come to the conclusion that I just need to run a copy of windows. The user experience is really that much better to run C2 natively.

Just opinions of course :)
Developing Surolace, the survival role playing space game.

surolace-survival-role-playing-space-game_t116953
B
14
S
4
Posts: 303
Reputation: 1,730

Post » Thu Sep 25, 2014 9:33 pm

Hi, I'm new here, and I was looking for a topic to post in first. I just turned 37. I've always wanted to make video games, even went to school for computer animation and programming, but then life happened--a family, a full time job, etc., slowed me down. I spent my youth coming up with game ideas (board games mostly) and the desire never went away, even though I tried to suppress it by focusing on illustration, novel writing, comic-making, freelance art, etc. Since the desire to make games never went away, I kept recording game ideas and taught myself how to make my own game character sprites for whenever I managed to gain enough skill to actually bring them to life in an interactive way.

Been through many different programs trying to simplify the game development process as much as possible and, after looking into it rather deeply, I'm leaning toward using Construct.

My game development experiences have been...well, nonexistent, really. Aside from making sprites, I find it difficult to stick to one idea long enough to bring it to life. I try to simplify my concepts as much as possible, but in the end I end up struggling to come up with my own environments and the like. I just get a little jolt whenever I think about making games and I know I don't want to live the rest of my life without at least trying to create a game.
B
10
S
2
Posts: 31
Reputation: 754

Post » Fri Sep 26, 2014 2:56 am

@Dualmask

I have a nearly identical story. I guess I'm a little ahead of you though. I started with C2 a year ago. I have focused on a single game concept and it's really materializing. You may find C2 to be extremely fluid in getting your ideas into tangible form.
B
15
S
2
G
2
Posts: 96
Reputation: 1,118

Post » Fri Sep 26, 2014 3:19 am

JJEvil wrote:@Dualmask

I have a nearly identical story. I guess I'm a little ahead of you though. I started with C2 a year ago. I have focused on a single game concept and it's really materializing. You may find C2 to be extremely fluid in getting your ideas into tangible form.


I got your private message, but since I don't even have enough rep to send PMs yet, I'll have to reply here.

I don't strictly speaking do pixel art--I use Flash and Photoshop to turn my drawings into cutout-style sprites. The URL probably won't work as you said but you can look me up on deviantART under the username Dualmask (same as here). I have a folder in my gallery titled "Sprite Work" that shows some of the characters I've made.
B
10
S
2
Posts: 31
Reputation: 754

Post » Fri Sep 26, 2014 1:02 pm

@Dualmask

I checked out your stuff on DA. You're pretty good. Some of your stuff is better than good. But you do seem to draw mostly hot chicks. There's nothing wrong with that, who wouldn't buy a game loaded with hot chicks, but you're going to have to diversify your repertoire. All kidding aside, I think when you get focused on a solid idea for your game, you'll do fine.
B
15
S
2
G
2
Posts: 96
Reputation: 1,118

Post » Fri Sep 26, 2014 1:32 pm

JJEvil wrote:@Dualmask

I checked out your stuff on DA. You're pretty good. Some of your stuff is better than good. But you do seem to draw mostly hot chicks. There's nothing wrong with that, who wouldn't buy a game loaded with hot chicks, but you're going to have to diversify your repertoire. All kidding aside, I think when you get focused on a solid idea for your game, you'll do fine.


Yeah, my gallery is loaded with the ladies. Frankly with as many games out there that are focused on grizzled dudes with five o'clock shadows, muscles or guns to spare, the world could use a bit more hot chick-focused games. After all, you're supposed to do what you love, and what I love is to create media focused on pretty girls. :) But diversification isn't a problem...when the time comes to add the males, I've got plenty of designs to choose from.

Thanks for checking out my work. May we both excel in our game development pursuits.
B
10
S
2
Posts: 31
Reputation: 754

Post » Sun Sep 28, 2014 8:24 pm

31, me. not too bad uh.
B
23
S
11
G
6
Posts: 181
Reputation: 5,003

PreviousNext

Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 1 guest