Latest NW.js bug warning

Discussion and feedback on Construct 2

Post » Tue May 31, 2016 7:05 pm

jokerdeus wrote:Hey @andreyin

Thanks for the help... but I don't feel very comfortable with the idea of sharing my whole project : (
I tried to reproduce the bug in another scene but I can't do it. I will wait for the next NW.js update and see how it goes.

I meant taking a screenshot of the exact block where you made the input events. I think that in your case it could be related to them.

It's fine if you don't want to share though, no problem!
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Post » Tue May 31, 2016 7:41 pm

Yea it would make sense considering that it does that only with my project, but I am only using the events that way :
On Gamepad 0 button A pressed then blablabla

or sometimes

Is Gamepad 0 button A down then blablabla

Also, I don't think it would come from events because my controller events are all spread over the "master" event sheet, and none are responding anymore when I launch the project with this specific version of NW.js. Even not when I create the most simplest thing to test it. Just looks like it is not recognized anymore.

If later on I see that it really does create compatibility issues after the export then I will share the project.
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