Layer rotate tilemap collision Bug

Report Construct 2 bugs here.

Post » Tue Jun 21, 2016 5:41 pm

Problem Description
If tilemap is on a rotated layer with solid behavior, and sprite on another non-rotated layer with platform behavior, it doesn't collide correctly.
Something weird with collisions/layers- not just platform/tilemap?

Attach a Capx
https://1drv.ms/u/s!AhHSZHEulqh_gTc7qP-MQXv-igxG

Description of Capx
tilemap and sprite collision

Steps to Reproduce Bug
  • run layout

Observed Result
sprite doesn't move

Expected Result
sprite should fall and collide with tilemap

Affected Browsers
  • Chrome: (YES)
  • FireFox: (YES)
  • Internet Explorer: (YES)

Operating System and Service Pack
vista sp2

Construct 2 Version ID
r227
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Post » Mon Jul 11, 2016 1:12 pm

This is actually a missing feature in the engine. Collision testing between layers with different scale/rotation is a bit of an exotic feature, and it was never implemented for tilemaps!

I'm not sure how much work this would be to address right now. I'll leave this report open as a TODO.
Scirra Founder
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