This one is a bug i found while adding a new layer.
The bug functions as follows:
3 Layers in layout.
Layer Text "number 3"
Layer Hud "number 2"
Layer level "number 1"
Event has been made pointing towards specific layer.
Event 1: When collision spawn sprite on layer 2 (Layer Hud).
Now i open the layout editor again and ad a new layer to this layout which wil be named by me as New layer and automaticly has been numbered as layer 4.
Now i move this New layer down beneath "Layer Level" so this New layer automaticly becomes layer "number 1".
So now i have.
Layer Text "number 4"
Layer Hud "number 3"
Layer level "number 2"
New Layer "number 1"
I now preview the game and see that the object is being spawned on "Layer Level" instead of (Layer Hud).
I go to the event editor and see that Event 1 is not updated.
(After i had moved my New layer beneath the first layer it should have set Event 1 to: When collision spawn sprite on "layer 3" instead of layer 2)
The event editor does not update Layer routing in Events accordingly "after" adding a new layer that wil be moved bellow a other layer that allready has events connected.
My conclusion is simple: Have the event editor look at layout names instead of layout numbers.
Then it knows what to update after such a layer positional transfer.
So then in the future such an event would look like.
Event 1: When collision spawn sprite on layer Hud.
Event 1: When collision spawn sprite on layer 2
Hope i have explained it understandable ;-)
And i hope this bug can be solved cause manual rerouting, well.. its manual ;-)
Kind Regards and keep it rocking!