Layer Zoom

For questions about using Classic.

Post » Fri May 22, 2009 5:39 pm

I've been trying to increase the scale of my game using layer zoom, but it always turns out looking terrible. There are seams between blocks and every things blurry. Is there a way to do this so it looks nicer?
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Post » Fri May 22, 2009 8:06 pm

Change the Sampling to Point in the app properties tab.
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Post » Fri May 22, 2009 9:46 pm

Yeah, I've done that already, it still doesn't look good. The tearing is really only between my water object, which is semi-transparent, so maybe that's worth mentioning.
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Post » Fri May 22, 2009 11:34 pm

Hmm, odd. Could you post your .cap so someone can take a look? If you want to keep it private you can PM me.
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Post » Sat May 23, 2009 3:16 am

http://www.mediafire.com/?wmvdythoy4d

There ya go. I don't know if was saved with the layer zoom on or not, haven't checked. I'm pretty sure its saved like that, though.
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Post » Sat May 23, 2009 6:18 am

It's the subtractive effect. I took off the effect and colored your water blue instead and it lines up fine. Something in the effect is causing the texture to wig out.

Looks like a bug that needs reporting. Do you want to do it or would you like me to?
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Post » Sat May 23, 2009 6:10 pm

Thanks, I'll go change it. Also, my internet is being incredibly dumb so you can go ahead and report the bug. It took me 15 minutes to get to the forums, so I'm just gonna go work on my game.
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Post » Sat May 23, 2009 6:32 pm

Actually it looks like I don't need to report anything... this appears to be fixed in 0.99 already.

I probably should have checked before making that bug report .cap :P. Oh, well.
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