Layout like a globe.

Get help using Construct 2

Post » Wed Jan 23, 2013 4:56 pm

An example:http://www.youtube.com/watch?v=6_RbO0Vm-AA . Look at the signpost. See how the whole layout is repeated as a tile?

And that's the idea I mentioned above: http://mysterycoconut.com/wp-content/uploads/2011/09/ScrollingTiles.gif
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Post » Thu Jun 20, 2013 11:14 pm

Savvy001, your links no longer work.

Oni Lo,
Did you ever find a solution to this?
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Post » Wed Jul 03, 2013 10:29 pm

Unfortunately not.
I think that it is not possible with Construct. Maybe with plugins.
I was studying this subject, and saw that it is kind of complex, maybe too much for HTML5.
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Post » Fri Jul 05, 2013 9:09 am

Do you mean THAT?
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Post » Fri Jul 05, 2013 10:37 am

[QUOTE=Cherico] Do you mean THAT?[/QUOTE]

Yes, but with also all Enemies/objects that goes seamless with it, and also that could adapt to any kind of project
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri Jul 05, 2013 11:15 am

You only have to put environment/objects/enemies into the world!
When you position it exactly, it could simulate an one big world.
(the black "borders" are only to show you the "end of the world")Cherico2013-07-05 11:16:31
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Post » Sun Jul 14, 2013 2:59 am

This is the idea Cherico! But this way, as Aphrodite said, you may have trouble with objects and especially with enemies / NPCs who decide to walk to the edge of the world. They will not be visible or not will attack depending on which side you are.
Searching in programming forums, I saw that programmers make the layout work as a tiled world, fully functional. But seems that is something very complex even for programmers.
But thank you for the example! Depending on the game, it can work perfectly.Oni Lo2013-07-14 03:01:25
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