Layout Positioning vs. Run Time

Bugs will be moved here once resolved.

Post » Sun Jul 24, 2016 12:43 am

Problem Description
Ashley closed my last thread.

I'm reposting with capxs, screenshot.

I don't understand what I'm looking at.

I would expect at run time for the elements to be in the exact positions of the layout, not all weirdly shifted.

Attach a Capx
http://www.darksunpictures.com/public/positioning.capx
http://www.darksunpictures.com/public/r ... ioning.png

Description of Capx
They are your capxs with minimal modifications (layout guide file added) and player shooting).


Steps to Reproduce Bug
Open the capx.
Look at the screenshot.

Observed Result
I would expect at run time for the elements to be in the exact positions of the layout, not all weirdly shifted.

Expected Result
See above.

Affected Browsers
[*] Chrome: YES

Operating System and Service Pack
Windows Vista (all service packs)

Construct 2 Version ID
____ Exact version ID of Construct 2 you're using ____

Current version from download page.
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Post » Sun Jul 24, 2016 12:58 am

Even if you remove the parallax on the bg layer and the player falling, you get this:

http://www.darksunpictures.com/public/n ... alling.png

So the player and the blocks are in center quadrant as opposed to top left.
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Post » Sun Jul 24, 2016 1:02 am

check "unbounded scrolling"

Image
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Post » Sun Jul 24, 2016 1:10 am

Yup, that's a lot closer.

Thank you.

But there is still a noticeable shift.

www.darksunpictures.com/public/unbound_scrolling.png

I don't think it should be there, even in prototyping software?

Plus I did another capx a lot closer to a full game with none of these issues and this is a basic Scirra template.
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Post » Mon Aug 01, 2016 3:12 pm

Closing as not a bug. The background layer has a parallax, and you are looking at the correct result of the parallax scrolling.
Scirra Founder
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