Layout Scale not working on Kongregate

Discussion and feedback on Construct 2

Post » Wed Dec 24, 2014 1:22 am

So I'm developing a GameBoy-styled game. To give the perfect feel, I'm making everything to fit on a 160x144 screen and, since this is too small for a modern computer monitor, the Window size is 480x432 while at the start of the layout I set the game to scale to 3.

It works perfectly on preview and while hosting on Bitbaloon, but when I preview the game on Kongregate, this setting simply does not work. The scale command is simply ignored.

Am I doing something wrong or, if the Kongregate just disable it for some reason, is there another way to do this?
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Post » Fri Dec 26, 2014 11:26 am

I have a game on Kongregate and the scale system works fine.
But i didn't test to scale the game 3 times.
You can contact the support, I've asked them before if i want my game to be in full screen mode and they said this not allow.
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Post » Sat Dec 27, 2014 11:44 am

Sounds like an interesting game...

I have no problem with the scale on Kong, but it might be how you're using it that's the problem. Try reverting back to a scale of 1.0 and the original window size setting in c2, but in the Kong upload settings use 480x432 - just make sure the c2 game setting is set to letterbox scale. It's hard to make any other guys without seeing a capx or at least shots of your settings and code.

If you want to avoid blurry browser reproduction, gave you tried a game setting of 160x144 with letterbox integer scale?
A big fan of JavaScript.
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